Small Update

  • Disabled holiday content
  • Reset of the Creative world

Minions & Hunger

Additions:

  • Cards like ritual and sacrifice will now show up in red in the played cards section if they did not *count* as played
  • Dark conversion will give a fail message now
  • NEW BOSS! Skeleton King! This boss summons a skeleton card each round for free, this can be a skeleton squire, or even a Grim Reaper
  • 2 new achievements!
  • You can now see who is in queue and for what team in team games
  • Key cards that require other cards to work or to be considered played now highlight with an enchantment in the hand view to show they are ready to be played successfully
  • Rifts now have a visual particle effect! (Particles must be enabled to see it)
  • Rifts now play some creepy sounds as you get close to it
  • Corruption now spawns particles around it
  • Standing on corruption will play some creepy sounds
  • Corruption can now spawn Corruption Beasts. These are mobs spawn from the corruption itself. The larger the corruption has grown the more likely a beast can spawn. These beast will also be stronger the larger the corruption is
  • Opening a rift will now have a chance to create a few Corruption Beasts around it
  • Rift Plague will now additionally increase the chance of a Corruption Beast spawning
  • Corruption now has a chance to convert to soul sand, soul soil and magma blocks when fully corrupted
  • Walking on corruption has a 5% chance to consume hunger while in it. So getting out of it quickly is key
  • When a passive mob fails to spawn due to corruption, it turns into a Corruption Beast instead

Balance Changes:

  • Trap Door Spider bonus damage reduced from 6 to 3
  • Minion arrows can no longer friendly fire
  • Polished Andesite, Granite and Diorite blocks now have 8 HP. And their slabs have 4
  • Stone slabs now have 3 HP instead of 1
  • Logs now have 3 HP
  • Zombies! Changed from 3 mana to 2 mana
  • Horde changed from 6 mana to 4 mana
  • Famine changed from 4 mana to 3 mana
  • Loot Corpse changed from 3 mana to 2
  • Rising Dead changed from 5 mana to 4
  • X172 virus changed from 6 mana to 5
  • Maggots spawn chance changed from 20% per level to 30% per level. (Max 60%)
  • Rising Dead change increased from 15% to 20%
  • Skeleton King changed from 5 mana to 6
  • King's Loot no longer gives cords or shoots a firework
  • Supply Signal changed, it will now be drawn at the start of the game
  • Poison potions length reduced by 33%
  • Poison potions vary in length now, it can be between 4-8 seconds
  • Invasive Portal now requires one less ritual
  • Invasive Portal changed from 7 mana to 6
  • Pistons now have 10 HP
  • Siege Engines attack cooldown is now 8 seconds instead of 4
  • Skeleton Army mana changed from 8 to 10
  • Skeleton Army changed to legendary
  • Lanterns now have 4HP
  • Poison length for Witches slightly increased

Changes:

  • Pistons can only move blocks that were placed by a player

Fixes:

  • Minion damage dealt when displayed should be rounded now
  • Fixed an issue with ranked games since the boss system was added. Ranked games should start properly now
  • Building Cache items will now display their block hp
  • Many cards that were "Tribe based" will now be drawn by their appropriate cards. So Skelemancy, Spider eggs and Loot Corpse will actually draw the other tribe based cards. Many were not registered as their respective tribe. This is a big buff and bug fix
  • Team game UI displayed as team games now instead of casual games
  • You can now break blocks in the other teams build area
  • You will no longer be teleported back to your map if the game ended when you were in Invasive Portal
  • You can no longer break Corruption
  • Critical bug fix that would prevent replaced blocks from sometimes being invincible
  • Siege Engine no longer AOE attacks every second
  • Witch Terror was stealing the lowest card rather then the highest this has been fixed
  • Fatigue mechanic is now working properly
  • Sacrifice and Bewitch should no longer be glowing in hand when its not considered played if played
  • When placing two lanterns down they should now work properly. Before only one could be placed
  • Removing all cards from your deck should no longer sound horrible using the remove all key
  • Middle Click for removing all cards from deck was changed to work with Middle Click being changed to Shift Left Click, by default this will be set to false. Due to 1.18 removing the packet being sent unless the client is holding an item when middle clicking