1.18.1 Update & Seasonal Changes
- Cross platform support (this will allow players from the Bedrock editon to connect to the server)
- 2 new seasonal "Minions & Hunger" cards (Only available during christmas)
- Christmas themed lobbys
- I have heard rumors, that Santa might have lost something in the lobby
Survival
Additions:
- Player and mobs are now able to drop their heads (this do not interfere with the normal head drops)
- Wandering traders now trade "Miniblocks"
- Nether portals can now be in any shape or form as long as they are larger than their default min. size
- You can now convert concrete with a water cauldron
Changes:
- The server now uses the gamerule instead of an plugin to skip the night
- All the unused/unwanted Chunks in the overworld where removed
Minions & Hunger
Additions:
- Minions now take 25% less damage whilst on corruption
- Minions now deal 50% more damage whilst on corruption
- If a resource node were to spawn on corruption, it instead burns the spawn
- Players a receive a message in chat when a node could not spawn due to corruption
- If a passive mob were to spawn on corruption, it instead burns the spawn
- Cards can now be removed from the collection view so long as there is no deck currently being edited
- When a card is discarded by any means it will not appear in the chat so you can quickly know what you lost
- New Border system! It is now visible when you get near it
- You can now see how many points and achievement is worth
- New Card Husk! This card was in before but has now returned due to new mechanics
- Entry system now supports multi minion spawn cards
- You can now clear filter text by shift right clicking the filter item
- You can now remove all cards from your deck using middle click on the deck in the collection
- There is now a deposit all cards button inside of card packs now for fast adding cards
- You can now see the cards you have discarded in the hand view under played cards
- New End Game Phase, the game no longer ends updruptly for winners or losers
- New Card? Husk?
- BOSS BATTLES!
Balance Changes:
- The new default round length is now 130 seconds instead of 120
- The first round of every game is now 20 seconds longer
- During the first round your heat decay is 2x slower
- Zombie Juggernaut mana changed to 3 from 2
- Skeleton Knight mana was changed to 4 mana from 3
- Skeleton Squire now has strength which weakens it because its undead
- Demolition mana changed to 5 from 3
- Skeletons no longer have fire resistence, instead they all spawn with leather hats of encouragement
- Andesite, granite and diorite had their block hp changed to 4 from 3
- Shield damage reduced by 33%
- Zombie Juggernaut bonus damage removed (was 2 extra damage)
- Zombie Juggernaut bonus speed halfed (20% to 10%)
- Zombie Juggernaut bonus armor tripled (4 to 12)
- Skeleton Key cost changed from 1 to 2
- King's Loot mana changed from 2 to 3
- Skeleton Army mana changed from 7 to 8
- Skeleton King cost changed from 5 to 6
- Swine mana changed from 2 to 4
- Rising dead chance changed from 10 to 15
- Blood Pact now deals 8 damage instead of 5
- Siege Master mana changed from 9 to 5
- Siege Master now only attacks blocks
- Multi minion spawn cards will now add individual cards
- Passive mobs that wonder outside of the map boundries will be teleported randomly back into the map
- Supply Cache now is drawn at the start of the game. Similiar to Tool Cache
- Written Prophecy & Divine Divination now work the same way as Tool Cache
- Witch Terror now steals the highest cost minion card from your opponents instead of a random one
- Witching Hour now summons 5 random minions every wave instead of 10 for one wave
- Witching Hour now costs 5 mana instead of 2
- Sacrifice can no longer sacrifice witch tribe cards this includes Abomination, Witching Hour, Witches
- Andesite, Granite and Diorite slabs now have 2 HP
- Dirt now has 1 HP and coarse dirt now has 4 HP
- Diamond Blocks now have 40HP
- All pigmen cards will no longer spawn with swords
Changes:
- Achievements can be unlocked at round 3 or higher now
- The shield thee achievement now will consider the amount being crafted
- Sapper shouldn't only path towards the player
- New minion attack system, this should provide some performence improvements as well
- Minions should now be a bit more responsive when it comes to hitting blocks
- Consistency warning tweaked
- Using the /mh command while spectating will now open the spectating screen
- Corruption spread now will adjust its spread every 60 seconds. This should help new rifts expand
- Sandstone now has 4 HP & Cut Sandstone has 8HP
- The new leaderbaord system is in, and it is optimized so it should scale much better
Fixes:
- Fixed a typo in the beginner tips regarding when the effects of heat set in
- Game names in the records list should no longer be listed as "Not Recorded" for new games
- Reminder setting has been fixed to not spam you every round
- Particles no longer linger for dead golden minions
- Fixed a bug causing some errors at the end of a game
- Removed some debug messages from the previous version sorry about that
- Fixed a duping bug
- The collection view now shows the left and right click options when the deck is in the menu
- Fixed a major bug causing achievements not to persist between server resets
- Fixed a few bugs regarding achievements
- Statistics is now properly recording your resources gathered
- Loot crates should now have hp list on their blocks
- Casual games are no longer being displayed as losses in matchmaking
- Shield Thee and Advanced Production should now trigger correctly
- Statistics screen now only displays 2 decimel points rather then all of them
- Most played map will no longer show unrecorded if possible
- Game stats screen now only display 2 decimel points for some data nodes rather then all of the points
- Ore gathered will now display properly
- Achievements will now check progression and advancement when losing games! Before it was only doing so on won games
- Dropping an item on the ground and picking it up will no longer stack the block hp lore
- Queued minion cards no longer proccess when you rejoin a game
- Map mobs like MONSTER should no longer get removed when your far way from them
- All of the spells that apply next turn have been fixed at long last
- Minions can break trap doors now
- Witch dance will no longer give rituals passed your hand size
- Grim Reaper will no longer reanimate minions that are respawning if Grim is already dead
- Rising Dead is now working properly
- Doors should now remove top blocks after games end
- Sand and other falling blocks should regenerate now
- When you disconnect from the server while in a game you will be returned to where you joined from
- Que spawn has been adjusted so minions should come quicker during the waves
- Minions now do proper damage to blocks
- When players leave while in a queue it will now remove them from the que properly
- During countdown if one of the teams does not have players the lobby will end and open the map up again for use
- Added a lot of information to most cards
- Team games no longer add a open game to the casual games indicator
- Players can no longer pickup items in MH UI when outside of the collection menu
- Players no longer drop their hand when they die
- The leave game command has been fixed and now works as intended
- Lightning Storm will no longer keep running if the game ended
- Meteor Storm will no longer keep running if the game ended
- Fixed a bug with Minion Rush when being played
- Fixed a rounding issue in the end game phase display
- Fixed NPE when spectating a game that would end
Cosmetics
Additions:
- Soccer Ball gadget
- 10 new songs
- Added /cosmetics which will open the main menu
- Added a new mount called Crazy Chicken
- Added equip/unequip animations for the balloons
- Added equipment sound for banners, emotes & pets
- New game mechanics for the Pirate Ship mount
Changes:
- Multiple players can now ride the horses on the Merry Go Round gadget
- Optimized particle effects - calculations are now 2-8 times faster and the number of particles is reduced by up to 50% for almost every effect
- New particle designs for Big Heart, Colorful Trail, Flame Rings & Star
- Miniatures now follow players around smoother
- Cosmetics will now temporarily unequip when entering spectator mode
- You no longer need to right-click to purchase cosmetics
- The Flesh Hook gadget will now only work on players the thrower can see
- Completely new design for the Hype Train mount
Fixes:
- Fixed balloons always equipped the disco balloon
- Fixed players could take the armour from mounts
- Players who had the Grappling Hook gadget equipped could use any fishing rods without any cooldown
- Fixed an error appeared if you shoot a spectral arrow while having an arrow effect equipped
- Banners and Emotes are now packet-based (fixes all dupe and /hat issues)
- Fixed an issue when finding a gadget in a treasure
- Fixed the Enderman morph could make players fly
- Fixed statuses could not be found in treasures
- Fixed an issue when finding an arrow-effect in a treasure
- Fixed an error with emotes
- Fixed an error with statuses
- Fixed certain cosmetic types could not be disabled
- Fixed a bug with the Chicken Parachute gadget
- Entities can no longer travel through portals
- Fixed an error when teleporting
- Fixed an error if you quit while opening a treasure
- Fixed an issue when opening the cosmetic menu too frequently
- Fixed an issue when swapping the cosmetic item into a hopper
- Other small bug fixes