1.18.1 Update & Seasonal Changes

  • Cross platform support (this will allow players from the Bedrock editon to connect to the server)
  • 2 new seasonal "Minions & Hunger" cards (Only available during christmas)
  • Christmas themed lobbys
  • I have heard rumors, that Santa might have lost something in the lobby

Survival

Additions:

  • Player and mobs are now able to drop their heads (this do not interfere with the normal head drops)
  • Wandering traders now trade "Miniblocks"
  • Nether portals can now be in any shape or form as long as they are larger than their default min. size
  • You can now convert concrete with a water cauldron

Changes:

  • The server now uses the gamerule instead of an plugin to skip the night
  • All the unused/unwanted Chunks in the overworld where removed

Minions & Hunger

Additions:

  • Minions now take 25% less damage whilst on corruption
  • Minions now deal 50% more damage whilst on corruption
  • If a resource node were to spawn on corruption, it instead burns the spawn
  • Players a receive a message in chat when a node could not spawn due to corruption
  • If a passive mob were to spawn on corruption, it instead burns the spawn
  • Cards can now be removed from the collection view so long as there is no deck currently being edited
  • When a card is discarded by any means it will not appear in the chat so you can quickly know what you lost
  • New Border system! It is now visible when you get near it
  • You can now see how many points and achievement is worth
  • New Card Husk! This card was in before but has now returned due to new mechanics
  • Entry system now supports multi minion spawn cards
  • You can now clear filter text by shift right clicking the filter item
  • You can now remove all cards from your deck using middle click on the deck in the collection
  • There is now a deposit all cards button inside of card packs now for fast adding cards
  • You can now see the cards you have discarded in the hand view under played cards
  • New End Game Phase, the game no longer ends updruptly for winners or losers
  • New Card? Husk?
  • BOSS BATTLES!

Balance Changes:

  • The new default round length is now 130 seconds instead of 120
  • The first round of every game is now 20 seconds longer
  • During the first round your heat decay is 2x slower
  • Zombie Juggernaut mana changed to 3 from 2
  • Skeleton Knight mana was changed to 4 mana from 3
  • Skeleton Squire now has strength which weakens it because its undead
  • Demolition mana changed to 5 from 3
  • Skeletons no longer have fire resistence, instead they all spawn with leather hats of encouragement
  • Andesite, granite and diorite had their block hp changed to 4 from 3
  • Shield damage reduced by 33%
  • Zombie Juggernaut bonus damage removed (was 2 extra damage)
  • Zombie Juggernaut bonus speed halfed (20% to 10%)
  • Zombie Juggernaut bonus armor tripled (4 to 12)
  • Skeleton Key cost changed from 1 to 2
  • King's Loot mana changed from 2 to 3
  • Skeleton Army mana changed from 7 to 8
  • Skeleton King cost changed from 5 to 6
  • Swine mana changed from 2 to 4
  • Rising dead chance changed from 10 to 15
  • Blood Pact now deals 8 damage instead of 5
  • Siege Master mana changed from 9 to 5
  • Siege Master now only attacks blocks
  • Multi minion spawn cards will now add individual cards
  • Passive mobs that wonder outside of the map boundries will be teleported randomly back into the map
  • Supply Cache now is drawn at the start of the game. Similiar to Tool Cache
  • Written Prophecy & Divine Divination now work the same way as Tool Cache
  • Witch Terror now steals the highest cost minion card from your opponents instead of a random one
  • Witching Hour now summons 5 random minions every wave instead of 10 for one wave
  • Witching Hour now costs 5 mana instead of 2
  • Sacrifice can no longer sacrifice witch tribe cards this includes Abomination, Witching Hour, Witches
  • Andesite, Granite and Diorite slabs now have 2 HP
  • Dirt now has 1 HP and coarse dirt now has 4 HP
  • Diamond Blocks now have 40HP
  • All pigmen cards will no longer spawn with swords

Changes:

  • Achievements can be unlocked at round 3 or higher now
  • The shield thee achievement now will consider the amount being crafted
  • Sapper shouldn't only path towards the player
  • New minion attack system, this should provide some performence improvements as well
  • Minions should now be a bit more responsive when it comes to hitting blocks
  • Consistency warning tweaked
  • Using the /mh command while spectating will now open the spectating screen
  • Corruption spread now will adjust its spread every 60 seconds. This should help new rifts expand
  • Sandstone now has 4 HP & Cut Sandstone has 8HP
  • The new leaderbaord system is in, and it is optimized so it should scale much better

Fixes:

  • Fixed a typo in the beginner tips regarding when the effects of heat set in
  • Game names in the records list should no longer be listed as "Not Recorded" for new games
  • Reminder setting has been fixed to not spam you every round
  • Particles no longer linger for dead golden minions
  • Fixed a bug causing some errors at the end of a game
  • Removed some debug messages from the previous version sorry about that
  • Fixed a duping bug
  • The collection view now shows the left and right click options when the deck is in the menu
  • Fixed a major bug causing achievements not to persist between server resets
  • Fixed a few bugs regarding achievements
  • Statistics is now properly recording your resources gathered
  • Loot crates should now have hp list on their blocks
  • Casual games are no longer being displayed as losses in matchmaking
  • Shield Thee and Advanced Production should now trigger correctly
  • Statistics screen now only displays 2 decimel points rather then all of them
  • Most played map will no longer show unrecorded if possible
  • Game stats screen now only display 2 decimel points for some data nodes rather then all of the points
  • Ore gathered will now display properly
  • Achievements will now check progression and advancement when losing games! Before it was only doing so on won games
  • Dropping an item on the ground and picking it up will no longer stack the block hp lore
  • Queued minion cards no longer proccess when you rejoin a game
  • Map mobs like MONSTER should no longer get removed when your far way from them
  • All of the spells that apply next turn have been fixed at long last
  • Minions can break trap doors now
  • Witch dance will no longer give rituals passed your hand size
  • Grim Reaper will no longer reanimate minions that are respawning if Grim is already dead
  • Rising Dead is now working properly
  • Doors should now remove top blocks after games end
  • Sand and other falling blocks should regenerate now
  • When you disconnect from the server while in a game you will be returned to where you joined from
  • Que spawn has been adjusted so minions should come quicker during the waves
  • Minions now do proper damage to blocks
  • When players leave while in a queue it will now remove them from the que properly
  • During countdown if one of the teams does not have players the lobby will end and open the map up again for use
  • Added a lot of information to most cards
  • Team games no longer add a open game to the casual games indicator
  • Players can no longer pickup items in MH UI when outside of the collection menu
  • Players no longer drop their hand when they die
  • The leave game command has been fixed and now works as intended
  • Lightning Storm will no longer keep running if the game ended
  • Meteor Storm will no longer keep running if the game ended
  • Fixed a bug with Minion Rush when being played
  • Fixed a rounding issue in the end game phase display
  • Fixed NPE when spectating a game that would end

Cosmetics

Additions:

  • Soccer Ball gadget
  • 10 new songs
  • Added /cosmetics which will open the main menu
  • Added a new mount called Crazy Chicken
  • Added equip/unequip animations for the balloons
  • Added equipment sound for banners, emotes & pets
  • New game mechanics for the Pirate Ship mount

Changes:

  • Multiple players can now ride the horses on the Merry Go Round gadget
  • Optimized particle effects - calculations are now 2-8 times faster and the number of particles is reduced by up to 50% for almost every effect
  • New particle designs for Big Heart, Colorful Trail, Flame Rings & Star
  • Miniatures now follow players around smoother
  • Cosmetics will now temporarily unequip when entering spectator mode
  • You no longer need to right-click to purchase cosmetics
  • The Flesh Hook gadget will now only work on players the thrower can see
  • Completely new design for the Hype Train mount

Fixes:

  • Fixed balloons always equipped the disco balloon
  • Fixed players could take the armour from mounts
  • Players who had the Grappling Hook gadget equipped could use any fishing rods without any cooldown
  • Fixed an error appeared if you shoot a spectral arrow while having an arrow effect equipped
  • Banners and Emotes are now packet-based (fixes all dupe and /hat issues)
  • Fixed an issue when finding a gadget in a treasure
  • Fixed the Enderman morph could make players fly
  • Fixed statuses could not be found in treasures
  • Fixed an issue when finding an arrow-effect in a treasure
  • Fixed an error with emotes
  • Fixed an error with statuses
  • Fixed certain cosmetic types could not be disabled
  • Fixed a bug with the Chicken Parachute gadget
  • Entities can no longer travel through portals
  • Fixed an error when teleporting
  • Fixed an error if you quit while opening a treasure
  • Fixed an issue when opening the cosmetic menu too frequently
  • Fixed an issue when swapping the cosmetic item into a hopper
  • Other small bug fixes